IceBreaker Concept Realizations
IceBreaker never made it past the concept-realization phase, but it has potential to be a decent game.
This first version explores the idea of using a Sokoban-style game mechanic against a static, firing enemy AI. It's tricky to win, but possible, mostly an element of timing rather than strategy.
This second version has a mobile enemy AI and more stratgic options
The final study of the block-pushing mechanic against an enemy AI offers the most strategy, but suffers in the same way as the second in that choices are limited.